using System;
using System.Collections.Generic;
using System.Text;
using CreamX.Framework.Game.Components;
using Microsoft.Xna.Framework;

namespace CreamX.Framework.Game
{
    public interface ISceneItem
    {
        Vector2 Position { get;}
        float Scale { get;set;}
        bool Visible { get;set;}
        float DisplayWidth { get;}
        float DisplayHeight { get;}
        int Layer { get;set;}

    }
    public interface IComponentHolder
    {
        List<CreamXComponent> Components { get;set;}
    }

}
